It may be a while yet and no matter how much grumbling Sims players do about long-awaited features I fear that EA's powerhouse will steamroll this indie effort if it doesn't get out far enough ahead of The Sims 5. My concern with Paralives is that it's being made by a small team and has no planned launch date yet. Oh, and a height slider so your Paras won't all be identically-statured. There's plenty for Create-A-Simmers to be psyched about too from color wheel choices to tattoo and scar placement. I bow down before resizable windows and furniture designs I can resize, like dragging a table lamp until it's a floor lamp. Curved walls are a blessing as is grid-free building. It's got a cozy color palette, soft lighting, and characters with a perpetual blush.Īs a build mode lover, I've been very excited about what I've seen of Paralives so far. If visual style is your must-have, then Paralives is the life sim to watch. There's also Paralives, which has been in development for several years and is being funded by Patreon contributions currently totaling over $37,000 per month. What's the pitch: A life sim with fewer guardrails on your creativity Sharable custom quests akin to community challenges.Characters communicate with real language, not a Simlish equivalent.Over-the shoulder view with direct WASD and mouse control of your characters.Here are the important features Life By You is touting: It's also got an over-the-shoulder view with direct control of your characters, and although I'm embarrassed to drool over something that's common in every RPG I play, I can't help feeling it'll grab me so long as the rest of the world winds up pleasant to look at. I'd rather not leave the burden of texture and reshade mods entirely on the community's shoulders. Aesthetic builds and beautiful creations are a huge part of The Sims community and I struggle to envision something similar forming around Life By You the way it looks now. The sticking point for me on Life By You is that it's a bit ugly-it's got big 'virtually staged Zillow listing' vibes. That freedom of creation is enticing, so long as it can grab and sustain players willing to feed each other new content. It's also going to be highly moddable, with scripting tools available to go so far as building your own jobs, objects, and maybe your own expansion. There will be a default spread of skin colors, sexualities, and other characteristics but you can tweak those yourself to create a world "full of people who just fall in love with me," or where other traits are predominant. The switch can't even render Pioneers of Olive Town if you have a lot of decorations on your farm, there's no way it could run games like these.Humble talked about letting players get granular with the rules of their worlds, even. And the fact they're making it compatible with phones means the entire game is going to be throttled by what phones can handle. If by 'all the competitors' you mean project Rene, yeah, that's the only one. I'm not sure where you are getting that all the competitors are releasing on 'almost everything' when both Paralives and Life by You have no plans to release for console. When one game is releasing only only 1 system and their competitors are releasing on almost all systems then what that says to the customer is that the game that is releasing on all of the systems is better than the game releasing on 1 system. Originally posted by marlacompton:It is not a good move at all because if Paralives is trying to compete with other games such as The Sims and Life By You and those other games can be played on any system and Paralives can only be played on PC then everyone will just buy the other games instead of Paralives.
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